This is a personal project I’ve been working on—a post-apocalyptic interior environment built completely from scratch. Every single asset you see here was created by me, from modeling to texturing.
I used Maya for most of the modeling work, but also jumped into Blender for a few elements where it felt more intuitive. For texturing, I used Substance Painter, and everything came together inside Unreal Engine 5, using Lumen for real-time lighting.
With this project, I really wanted to focus on storytelling through environment—creating a space that feels like it has a history, even if no one’s been there in years. It was a great learning experience and a big step forward for me in pushing both quality and mood.
Thanks a lot for taking the time to check it out! I'd love to hear your thoughts.