A detailed 3D environment depicting an old, abandoned urban alleyway. Created using Blender, with textures crafted in Substance Painter and rendered in Cycles.
This project was an exercise in storytelling through environmental details—worn-out metal, cracked bricks, overgrown vines, and scattered debris all contribute to the sense of age and decay. I focused on achieving a realistic look through careful material work, lighting, and composition.
Check out the breakdown images to see the process from blockout to final render! Feedback is always welcome.